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Unreal Engine Developer

Company: System One
Location: Broken Arrow
Posted on: May 1, 2025

Job Description:

Our client is the world leader in professional aviation training and simulation systems. Their flight simulation systems are used to train and certify over 75,000 pilots every year on 135+ commercial and military aircraft. We are looking for intelligent, creative, motivated software developers to join their software teams working to build the most realistic, immersive simulation possible. These positions are based out of St. Louis, Missouri, but the team can also support developers working out of their Tulsa or Dallas locations.

Please read the information in this job post thoroughly to understand exactly what is expected of potential candidates.

Positions available for entry, mid, and senior level candidates.

Job Description

Design, develop, and provide subject matter expertise for a flight simulation product built on Unreal engine. Leverage, extend, or replace native Unreal engine capabilities with an eye towards performance, visual realism, and long-term maintainability. Contribute to subsystems including rendering, shading, lighting, load balancing, weather effects, animation, multi-threading, anti-aliasing, dynamic paging, display interfaces, and more. Provide guidance on estimation, scheduling, and software architecture decisions.

The team is agile and multi-disciplinary. The position incorporates all facets of software development from communication, requirements assessment, research, design, development, testing, integration, peer review, documentation, maintenance, and end user support.

Minimum skills required: Unreal engine developer experience - minimum 5 years
C++ programming
Game or graphics programming: e.g., OpenGL, Direct3D, HLSL, GLSL
Software architecture and object-oriented design
Data structures and algorithms
Technical experience in any of the following areas is a plus: Strong mathematics capability - matrix algebra, projective geometry, vector math, etc.
Game development
STL and/or Boost libraries and data structures
Design patterns and/or multi-threading experience
MS Visual Studio
Python or other scripting experience
Reading and using technical specifications
Lean/Agile software development
Multispectral sensors, night vision and/or radar systems
Geographic information systems (GIS)
Atlassian product experience: e.g. Jira, Confluence, Crucible



Notes
These positions are for a 6-12 month contract. The project goals is to create a Level-D flight simulator on top of Unreal Engine. Much of this project is "under the hood" so developers must have a deeper understanding of Unreal Engine than just Blueprints.

Ref: #208-Eng Tulsa

Keywords: System One, Rogers , Unreal Engine Developer, IT / Software / Systems , Broken Arrow, Arkansas

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