Unreal Engine Developer
Company: System One
Location: Broken Arrow
Posted on: May 1, 2025
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Job Description:
Our client is the world leader in professional aviation training
and simulation systems. Their flight simulation systems are used to
train and certify over 75,000 pilots every year on 135+ commercial
and military aircraft. We are looking for intelligent, creative,
motivated software developers to join their software teams working
to build the most realistic, immersive simulation possible. These
positions are based out of St. Louis, Missouri, but the team can
also support developers working out of their Tulsa or Dallas
locations.
Please read the information in this job post thoroughly to
understand exactly what is expected of potential candidates.
Positions available for entry, mid, and senior level
candidates.
Job Description
Design, develop, and provide subject matter expertise for a flight
simulation product built on Unreal engine. Leverage, extend, or
replace native Unreal engine capabilities with an eye towards
performance, visual realism, and long-term maintainability.
Contribute to subsystems including rendering, shading, lighting,
load balancing, weather effects, animation, multi-threading,
anti-aliasing, dynamic paging, display interfaces, and more.
Provide guidance on estimation, scheduling, and software
architecture decisions.
The team is agile and multi-disciplinary. The position incorporates
all facets of software development from communication, requirements
assessment, research, design, development, testing, integration,
peer review, documentation, maintenance, and end user support.
Minimum skills required: Unreal engine developer experience -
minimum 5 years
C++ programming
Game or graphics programming: e.g., OpenGL, Direct3D, HLSL,
GLSL
Software architecture and object-oriented design
Data structures and algorithms
Technical experience in any of the following areas is a plus:
Strong mathematics capability - matrix algebra, projective
geometry, vector math, etc.
Game development
STL and/or Boost libraries and data structures
Design patterns and/or multi-threading experience
MS Visual Studio
Python or other scripting experience
Reading and using technical specifications
Lean/Agile software development
Multispectral sensors, night vision and/or radar systems
Geographic information systems (GIS)
Atlassian product experience: e.g. Jira, Confluence, Crucible
Notes
These positions are for a 6-12 month contract. The project goals is
to create a Level-D flight simulator on top of Unreal Engine. Much
of this project is "under the hood" so developers must have a
deeper understanding of Unreal Engine than just Blueprints.
Ref: #208-Eng Tulsa
Keywords: System One, Rogers , Unreal Engine Developer, IT / Software / Systems , Broken Arrow, Arkansas
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here to apply!
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